You can edit also terrain type and roads, but you will be warned that you are editing the MAP file so changes will affect all scenarios using that MAP.
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For example adding more than 1 shp file for flags, you could configure a different game set for each flag set.To create a new map file select Create New Map File option on Map Editor menu.An alternative method is to drag the unit to a new position (move mouse while pressing left mouse button).Right activity tracker reviews 2013 Clicking will put that road value into the selected hexes.When exporting, you have the option to keep codes or to reset codes to the new position on file.Value can be set by typing, but a better way is to click on any of the he side buttons to activate that side.When editing a scenario, you can add, place multiples copies (clone) or delete units; and also add, edit, copy and paste unit's names.You can also copy an image from the current map picture by Right Clicking the mouse while holding pressed Ctrl key.Both files are editable to let you customize.But you can load it manually using MapNamesMenu.
It shows icon for e-file or scenario/saved game depending on the view you are when launching.If you are editing an existing map file and you have a map names file into your MAP folder it will be loaded already.The list can be filtered and sorted in many ways to help on focus what you want to see better.This is done so, in order to better manage creating, importing and mixing equipment files as you can export filtered equipments to different equip files to later import and mix.To see those bytes not fully understood yet, you can turn on a window to see or change for each unit.Just by Left Clicking the mouse, from here you can extend your selection by: dragging the mouse, will add any hex you hover the mouse go to another hex and Left Click while pressing Ctrl key, this will evaluate a rectangular block and will include.To play simply select the Game set executable instead of your standard.This is as simple as Right Clicking on any hex you want to paste active mode data, but you can also make a selection and then Right Click on any hex belonging to that selection and all selected hexes will be set the same.Loading an INI file only replaces data into that dialog.
If you are testing any MEL or MUS file this button allows to stop sounding.